News for Feb. 01, 2006

King Kong's Tale of Two Islands

2/01/06, 6:49 pm EST - Xoanon

WELLINGTON, NEW ZEALAND — The Balrog, the Ents, the Orc armies, the Oscars. All the hard lessons learned in Weta Digital’s effects work for Peter Jackson’s Lord of the Rings trilogy helped Weta deal with an 8,000-pound gorilla and other fantastic creatures that interact with (and kill) human characters in Jackson’s new King Kong remake. And there were new lessons, too. Academy eyes will surely be trained this season on the seamless visual effects for Kong — especially given its dramatic portrayal of two craggy islands teeming with primitive life forms: Skull Island and Manhattan. Much of Kong’s compositing work involves innovations Weta developed in-house after LOTR wrapped. “Our biggest compositing innovation on Kong was probably incorporating 3D tools directly into the mainstream of our compositing pipeline,” says Weta Digital FX supervisor Dan Lemmon. He says Weta uses a variety of off-the-shelf software, both third-party and proprietary plug-ins, and a few stand-alone programs written at Weta Digital. “We use Nuke from D2 Software as well as an Apple Shake plug-in called Cyco, developed at Weta by 3D sequence lead Nick McKenzie,” Lemmon says. [More]